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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Co-op

Co-op


Bloodborne Wiki » Game Mechanics » Co-op

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page revision: 44, last edited: 17 Aug 2023

  • Basic Information
  • Singleplayer Boss Health Bar While Co-op Glitch
  • Update Notes
  • Cooperation & Boss' HP
  • Cooperation & Cutscenes
  • Cooperative Play Rules
  • Evidence of Zone Boundaries that Limit Multiplayer Connections
  • Online Play in Bloodborne
  • Helping Other Players
  • Tips for Connecting Online


Basic Information

  • Summoning Help: If you ring the Beckoning Bell, you will enter summoning mode. This costs one point of Insight, so it cannot be performed if you have no Insight. You will be surrounded by a visual aura near your feet, and matchmaking will begin. In some early areas, an NPC character may answer your call if ring the Beckoning Bell in specific spots. The Beckoning Bell is unavailable for use in areas where the boss has been defeated. By using the Silencing Blank, you can return summoned allies to their worlds - this will not work for nemeses and infiltrators, however. Be warned, however, that when you summon a co-op partner a Bell Ringer will appear as well, and begin to summon infiltrators to kill you. In some areas, regardless of these conditions. Bell Ringers will already be present. These areas are the Nightmare Frontier, Nightmare of Mensis and root dungeons with the Sinister Bell rite selected.
  • Offering Help: By ringing the Small Resonant Bell, you can attempt to join another player as a guest. You can do this even in areas where you've already killed the boss, but the player you're helping must not have killed that boss yet, since your goal will be to help the host defeat the area boss (unless you are summoned as a nemesis). If the area boss is defeated while you are summoned as an ally, you will be rewarded with 1 Insight point and a portion of the boss' Blood Echoes before returning to your world. You can return at any point by using the Silencing Blank, though you will not receive any rewards; dying in the host's world or the host dying will yield the same results. While playing as a co-op guest, killing a nemesis or infiltrator will reward you with 30% of the total Blood Echoes that they would need in order to level up.
  • Factional Conflict: Your Oath Memory Slot marks your factional alignment. There are four possible Oath types: 'Corruption' for Vileblood, 'Radiance' for Executioner, 'Hunter' for Hunter of Hunters, and 'None'. Executioner and Vileblood are naturally opposed to each other, and Hunter of Hunters has a set chance to oppose players with no affiliation. By using the Sinister Resonant Bell, you have a 5% chance of becoming a Blood Addled Hunter, which is in opposition to Hunter of Hunters. If you attempt to join a co-op session as a guest and the host is a member of an opposing faction, you will instead be summed with the task of killing the host as a nemesis. For example, if you bear the Radiance Rune and the server's matchmaking pairs you with a player bearing Corruption, you will be summoned as a nemesis, even if you intended to join co-op play! Similar to using the Sinister Resonant Bell, the rewards for killing the host are 10% of the Blood Echoes they require to level up and 1 point of Insight.
  • Blood Addled Status: Blood Addled status is cleared when killing a boss as a cooperator.
  • Password: Multiplayer matchmaking for cooperative play is automatic and random. However by setting a password for your session, other players can enter the same password and be joined to your game. Passwords can be up to 8 letters long. *Passwords are only used for cooperative play, not Versus PvP sessions.
  • Losing Network Connectivity: When your character logs in online you'll instantly see a box saying your Network Connection has failed and to return to the main menu. If connected to the internet via Lan on a router, and having trouble playing online, try connecting via wifi. When PVP'ing or Co-op'ing if you receive message about losing connection, don't press OK: just wait, you'll often be connected to a player shortly.
  • Area Notes: In Hunter's Dream you can ring your bells only in Late Blood Moon phase when you are able to face final boss(es). In Cathedral Ward you have to open the main gate to Cathedral Plaza to be able to coop in this area.

Singleplayer Boss Health Bar While Co-op Glitch

  • Video: Bloodborne - 1P Boss HP Bar Co-Op GLITCH by Valkyrie PROfail
  • For this glitch to work you need to ring the Beckoning Bell as host and wait till the exact moment you are unable to use Bold Hunter's Mark. You can also know when the right timing is by seeing the fog appear. Immediately enter the boss fog and this will make cooperator to be summoned while you are inside the boss area. It is mandatory for summoning messages to pop up inside the boss area, otherwise cooperator won't be able to enter the fog. The important thing about this glitch is that cooperator will be able to enter the boss fog and you will be still fighting one player HP bar bosses. This glitch works for all bosses in the game.

Update Notes

  • Update Version 1.03: When the PS4 is put into Rest Mode during online play, the game will now return to the main title screen upon resuming play. This will resolve matchmaking issues related to Suspend/Resume.
  • Update Version 1.04 - Passwords: When players use a password, they will be matched regardless of level difference. As long as the other player uses the same password, members of enemy covenants can also match.
  • Password Matchmaking, Updates version 1.05: If you use the "Beckoning Bell or Small Resonant Bell while a password is set, you will be given a notification that a password is currently being used. When using the password system for matchmaking, if the level difference between the host and guest is large, the summoned phantom will have their stats and Blood Level scaled to that of the host. (possibly only allows for higher level phantoms to scale down. Low level players will not scale upwards if summoned to a higher level player's world).
  • Update Version 1.05: Players will no longer lose Insight if a matchmaking is not completed after ringing any of the summoning or invasion bells.
  • Update Version 1.06 + 1.07: When there are players near you that have used the Beckoning Bell or Small Resonant Bell and are waiting to join a coop session, they will appear in your game as an illusion or phantom with a ripple effect at their feet. That assumes they are within the correct level range and would be able to match with you. interesting fact: Using an online bell creates ripples at your feet that reflect whether you are trying to leave your world (ripples going outward) like Small Resonant Bell and Sinister Resonant Bell or trying to bring others into it (ripples going inward) like Beckoning Bell. That way you can tell what intentions phantoms have.

coop

Cooperation & Boss' HP


  • Having a summoned ally doesn't alter the health or difficulty of the enemies you'll fight, but it does affect the bosses. To ensure they are still a challenge, boss health is increased to 1.5x when a second co-op player enters your world, and to 2.0x when a third enters.

Cooperation & Cutscenes


  • If host or cooperator/s wish to skip the cutscene then every player must press option button in order to skip it in co-op.

Cooperative Play Rules


  • Cooperative Goal: The goal of cooperative play is to join forces and work together to defeat enemies, and ultimately the boss enemy in that level.

  • Initiating Cooperative Play:
    1. The Host uses the Beckoning Bell item
    2. The Guest uses the Small Resonant Bell item
    3. Host and guest (up to 2 guests) are connected, and play within the Host’s game

  • Cooperative Play Completion: Once players successfully defeat the boss enemy in the area they are joined to, the guests receive a bonus reward and are returned to their own game.

  • Cooperative Play Incompletion:If the host or guest(s) die, or a guest uses the item Silencing Blank, the guest(s) are returned to their own world/game, and do not receive the bonus reward.

Evidence of Zone Boundaries that Limit Multiplayer Connections

Proximity and Zones

  • I’ve heard mention before that summoning uses a proximity system, so as a result, being close to your friend is ideal for getting the connection to work. I believe the conclusion is right (that you want to be near each other), but for slightly different reasons. Instead of proximity being factored, I believe it depends entirely on whether or not you’re occupying the same area, or “zone”, of the level. What this means is that there are times where you can be 100 feet away and connect just fine (if you’re in the same zone), or 5 feet away and not be able to connect (if you’re in different zones). And testing seems to confirm it:

Testing

  • Videos: Zone Boundary Evidence (Part 1) | Zone Boundary Evidence (Part 2) | Zone Boundary Evidence (Part 3)
  • In all three clips, you’ll notice the Bold Hunter’s Mark become grayed-out in the HUD, indicating the connection is beginning. It begins to work, not by coincidence, each time I pass through the shortcut gate. This is because the cooperator is waiting by the Lantern, which is a unique zone from the opposite side of the gate. So shortcut gates are potentially one obvious level boundary (opposite sides of the shortcut gate on street level won’t allow connecting either), but when you keep in mind that zones have to connect elsewhere mid-level, the divisions can sometimes be a lot less obvious:
  • Video: Zone Boundary Evidence (Part 4)
  • Noting that players could connect by the bottom of the ladder and by the lamp itself, but not on opposite sides of the shortcut gate, we knew there’d have to be somewhere inbetween those two locations that mark the boundary. It turns out this one in particular is on the street level after descending the stairs… which you might think makes sense, only the division isn’t immediately after stepping off the stairs, it is about another 5 feet past the bottom.
  • Note that I stepped into their zone at around ~11s in, and where they spawn in is where they were waiting the whole time. Standing back just a few feet further preventing us from paring, despite otherwise being so close in the level. Again, this doesn’t change the summoning advice very much, but it’s something to keep in mind if you’re having trouble pairing with someone specific. Be absolutely certain you’re not in different zones.

    Many thanks to BlondeMcGuinn and DymonX for the testing assistance! [Illusorywall]

Notes


Spectre

Online Play in Bloodborne [Hunter's Bell Guide]

  • Bloodborne's online play will be familiar to those who have played the previous Soul's games. You can summon allies to help you, you can be invaded under certain circumstances, and you can invade other players. To start off we will look at what is needed to begin co-op and the steps to get an ally to assist you.
  • So, what is needed to begin co-op?
  • First off you need a Beckoning Bell. In order to get it you will have had to acquire at least one point of insight. Insight is gained in many ways but the most common ones are items and boss encounters. Once that insight is gained you will then be able to go to the hunters dream. Beside the doll there will be a group of messengers that will give you the Beckoning Bell and a Silencing Blank. These two items are needed to begin co-op and end co-op. The silencing blank allows you to stop searching for other hunters and send them back to their worlds. This is the bare minimum that is needed in order for co-op to work.
  • There are certain details that must be understood to allow co-op to work.
  • Using the Beckoning Bell will use One Point of Insight
  • There can and will be players who use Password/Watchwords/Code Words that takes away the randomness of Co-Op. This will allow players to connect to someone with the same password.
  • You must be standing in the same general location in the same area. IE: If you are in Cathedral Ward you can only summon people who are in Cathedral Ward.
  • Both players have to be close to each other while in the same area. One cannot be at the beginning of the area while the other is at the end
  • You can have up to three players together: One Host, Two Cooperators.
  • If the host dies then the session is over and everyone goes back to their own worlds
  • You can only use the Beckoning Bell if the boss of the area is still alive
  • The Main Steps To Bloodborne Co-Op
  • Gain One point of Insight
  • Get the Beckoning Bell from the Hunter's Dream
  • Ring the Beckoning Bell in an area where the boss is alive
  • Enjoy Jolly Cooperation
Beckoning Bell

Helping Other Players

  • In order to Beckon other players into your game you need the Beckoning Bell. But what if you want to help other players out of the goodness of your heart? Luckily there is a way. Helping other players in Bloodborne is pretty simple. The exact same steps are taken except instead of summoning other hunters, you are summoned. So what is needed?
  • The item that is used to allow yourself to be summoned into another hunters world is the Small Resonant Bell. Unlike the Beckoning Bell it is not given to you, instead it is purchased from one of the shops in the Hunter's Dream. The insight shop found here. Many of the above details carry over to being summoned. Some of the differences are:
  • Ringing the Small Resonant Bell does not use any resources
  • Your health will drop by 30% when summoned
  • Blood Vials and Bullets will not be replenished upon returning to your world, dead or alive
  • If you die as a summoned hunter your death does not mean the end of the session for the Host. They can continue on like nothing happened
  • If you die as a summoned hunter you do not lose any Blood Echoes
Small Resonant Bell

Tips for Connecting Online [/u/eric-plutono]

  • Be aware of the Worldwide and Local in Matching Regions. There are people from all over the world on this sub-reddit. If you are set to Local you are limiting the the amount of people that you can help or help you.
  • Make sure you are using the correct password but be aware also that Case is not important.
  • When using passwords use passwords that are somewhat complex. The more characters the better. 8 Characters is the max though. Also be sure to not use passwords like "111111" Use something that someone else probably isn't using. EX: KamiHelp
  • If you have been playing for 2 hours or more, save and exit your game and then reload before attempting co-op. This will refresh the connection to the servers and allow for a better chance of connection
  • Next tip is more general but still applies. Let your console rest and that doesn't mean Rest Mode. Turn it completely off. Much like you would/should a computer. Turn it off and let it sit for a minute or two before turning it back on.
  • When attempting to summon or be summoned pay attention in the top left corner near your health and item boxes. There will be a little icon for the Beckoning/Summoning Bell. If there is a "X" over the bell it means that you will not connect. Most of the time this is because you are in a spot that doesn't allow summoning. Elevators or being too close to the fog gate of a boss. If you see that "X" move around a bit you can often find the boundary of where you can and can't connect.
  • Finally: Chalice Dungeons. Make sure that the CD you are trying to get into or get someone else into is OPEN. You can check and change the privacy by pressing SQUARE at the menu for that dungeon at its alter in the Hunters Dream.
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