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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Student Set

Student Set


Bloodborne Wiki » Armor » Armor Sets » Student Set

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page revision: 20, last edited: 26 June 2018

Gallery Page
  • Basic Information
  • In-Game Descriptions & Appearance
  • Notes
  • Damage Reduction Calculation
  • In-Game Art
  • Key


Lecture Building
Related Wiki Pages (In Alphabetical Order)
Armor
Armor Sets
Completionist Guide
HEX ID's Archive
Chest
Index
In-game Art - Attire
In-game Art - Attire [datamined]
Lecture Building
Legs
Student Set (Cape)
Student Trousers
Student Uniform
Student Uniform (Cape)
The Old Hunters TGS 2015
Treasures

Basic Information

Image Name Buy Sell Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES Frenzy RES Beasthood
Student Uniform Student Uniform - 8640 70 60 60 90 140 60 70 42 31 35 45
Student Trousers Student Trousers - 4800 50 50 50 60 70 50 50 24 18 19 19
Armor Set Trade Physical Defense Elemental Defense Resistance Beasthood
Total - 13440 120 110 110 150 210 110 120 66 49 54 64
Availability Treasure in Lecture Building, corpse in the Lecture Theater 1 left side from the Main Hallway

Student Set

Attire

In-Game Descriptions & Appearance

Student Uniform

    Uniform of the students of Byrgenwerth, a bygone institute learning. This alternative lacks the thick cape. This Healing Church has its roots in Byrgenwerth, and naturally borrows heavily from its uniform design. The focus not on knowledge, or thought, but on pure pretension would surely bring Master Willem to despair, if only he knew.

Student Trousers

    Uniform of the students of Byrgenwerth, a bygone institute of learning. The Healing Church has its roots in Byrgenwerth, and naturally borrows heavily from its uniform design. The focus not on knowledge, or thought, but on pure pretension would surely bring Master Willem to despair, if only he knew.

Student Set

Notes

  • Check the Highest Defense Armor Sets here

Damage Reduction Calculation

DMG Reduction - Student Uniform - Student Trousers Formula: Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. Separate items of clothing stack multiplicatively, rather than additively Results
Physical Physical - 0.93 - 0.95 1000 * ( 1 - ( 0.93 * 0.95 ) ) 116.50
VS blunt Blunt - 0.94 - 0.95 1000 * ( 1 - ( 0.94 * 0.95 ) ) 107.00
VS Thrust Thrust - 0.94 - 0.95 1000 * ( 1 - ( 0.94 * 0.95 ) ) 107.00
Blood Blood - 0.91 - 0.94 1000 * ( 1 - ( 0.91 * 0.94 ) ) 144.60
Arcane Arcane - 0.86 - 0.93 1000 * ( 1 - ( 0.86 * 0.93 ) ) 200.20
Fire Fire - 0.94 - 0.95 1000 * ( 1 - ( 0.94 * 0.95 ) ) 107.00
Bolt Bolt - 0.93 - 0.95 1000 * ( 1 - ( 0.93 * 0.95 ) ) 116.50

In-Game Art

Student Uniform Student Trousers

Key

Physical Defense

Elemental Defense

Resistance

Beasthood

The physical stats for the Armor are
W / X / Y / Z:
  • W is Physical defense, has two special subtypes: blunt and thrust. Each physical attack is either normal physical, blunt, or thrust.
  • X is Blunt defense
  • Y is Thrust defense
  • Z is Blood defense: The Blood attribute dictates how resilient the Armor is to Blood Damage
The elemental stats for the Armor are
X / Y / Z:
  • X is Arcane defense: The Arcane attribute dictates how resilient the Armor is to Arcane Damage
  • Y is Fire defense: The Fire attribute dictates how resilient the Armor is to Fire Damage
  • Z is Bolt defense: The Bold attribute dictates how resilient the Armor is to Bolt Damage
The resistance stats for the Armor are
X / Y / Z:
  • X is Slow Poison resistance to slow poisoning. The higher this attribute, the more resistant you are.
  • Y is Rapid Poison resistance to rapid poisoning. The higher this attribute, the more resistant you are.
  • Z is Frenzy resistance to the lure of frenzy. The higher this attribute, the more resistant you are.
The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds:
  • 1-24: Phys ATK UP x1,2/DEF DOWN x0,8
  • 25-49: Phys ATK UP x1,3/DEF DOWN x0,7
  • 50-99: Phys ATK UP x1,4/DEF DOWN x0,6
  • 100-199: Phys ATK UP x1,5/DEF DOWN x0,5
  • 200-299: Phys ATK UP x1,6/DEF DOWN x0,4
  • 300+: Phys ATK UP x1,7/DEF DOWN x0,2
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