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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Infinite Sprinting Glitch

Infinite Sprinting Glitch


Bloodborne Wiki » Game Mechanics » Infinite Sprinting Glitch

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page revision: 01, last edited: 29 Dec 2019

  • Basic Information


Basic Information

  • Glitch sprinting is a technique that allows the player character to run without losing any stamina, albeit at a slightly slower speed than a regular run. This makes it more efficient for longer journeys on foot, as while it is slower than a regular run, there is no need to stop and wait for stamina to recharge. This also makes it useful for player characters who have low endurance.
  • To glitch sprint, the player character must have their stamina bar almost, but not quite, empty - there must be just enough stamina to begin running, but not enough to reach top speed. If the player character's stamina is reduced to zero before they reach stop speed, they will remain at a speed between walking and running as long as the run button is held. The easiest way to reduce stamina in a controlled way is to simply attack repeatedly on the spot.
  • This video by Arti provides a comparison between running, walking, and glitch sprinting. All three recordings begin moving at 6.880 seconds. The recording in which character is running normally is the fastest, but also has to stop and recharge stamina at 15.320 seconds.
  • While the glitch sprinting recording still takes longer to reach the gate, it is only 3.380 seconds slower, or about 87% as fast as running, and did not have to stop to recover stamina. In comparison, walking to the gate, while it also does not drain stamina, took 31.640 seconds; about 73% as fast as running. Based on these numbers, glitch sprinting offers around 15% faster movement than walking.


  • As for the glitch start up, as a Waste of Skin (9 endurance) or Military Veteran (10 endurance), it works 100% of the time if you roll and attack 4 times with your R1 and then immediately start sprinting. It is hardly useful for normal playthroughs but this method could be helpful to perfect some of the speed runs.
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