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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


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FromSoftware Uses SIMPLYGON in the Creation of Bloodborne

SIMPLYGON


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page revision: 3, last edited: 01 July 2017

FromSoftware Uses SIMPLYGON in the Creation of Bloodborne

  • Linköping , Sweden and TOKYO, Japan - August 10, 2015 - Simplygon, the leading provider of automatic 3D optimization solutions for digital content creation, and FromSoftware, Inc., today announced that Simplygon has been used in the creation of the PlayStation®4 exclusive title, Bloodborne. Over the course of production, Simplygon was used to process around 10,000 models, including test data while delivering Level of Detail (LoD) models that optimized the polygon counts to help deliver a stunning visual experience.

  • “Simplygon saved the labor equivalent of 20 man months, or in other words, an entire dedicated production team member for the duration of the production,” said the development team of FromSoftware, Inc. “The benefits are clear as we used the tool to reduce polygons in about 10,000 models ranging from 1,000 to 200,000 polygons. The best result is that players can’t see the reduction because the models keep their fidelity at all distances which keeps the players immersed.”

  • Links: www.fromsoftware.jp & www.simplygon.com
  • “FromSoftware are legends in the games industry and over the past three decades have been at the forefront of high quality games that truly excite players through their gameplay and visuals,” said Martin Ekdal, Co-founder and Vice President of Business Development at Simplygon. “With Simplygon we’re enabling creators to focus more on the creative parts of development while we automate multiple production processes and improve the performance.”

  • Simplygon is popular amongst developers of mobile games; AAA PC and console games; and large MMOs, and is applicable to any medium where 3D art assets are created or utilized. By automatically generating lower-polygon models that are required for different levels of detail (LOD), an optimization process for making games and visual scenes run smoother, at higher frame-rates, and requiring less data, Simplygon helps digital content creators save important resources where artists would otherwise need to manually re-create large amounts of content.
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