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Tech Powering Bloodborne [DualShockers, Published on October 1, 2014 / 80lv, Published on 1 April, 2015] |
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Extensive list of third party tech, middleware and tools used by the game, giving us interesting insight on how From Software and Sony’s Japan Studio are creating their unforgiving title. Havok One of the most widespread physics middlewares in the industry. It’s especially popular for its cloth, destruction and physics suites. Yebis 2 Silicon Studio’s optics middleware, known for its depth of field, camera and lighting effects. We all know Silicon Studio and the technologies this company makes. The company provided its fantastic middleware YEBIS 2 to Sony Computer Entertainment Worldwide Studios Japan Studio and FromSoftware – two of the biggest and most impressive studios in Japan. YEBIS 2 was used to power the visual effects in the PlayStation 4 title Bloodborne. The cutting edge post processing effects of YEBIS 2 gave the game developers an opportunity to elevate graphic quality without sacrificing development resources. You can check out a trailer of its features below: Video: YEBIS 2 - GDC2014 Trailer by Silicon Studio Separable Subsurface Scattering A tech for rendering realistic skin in just two post-processing passes. You can watch an impressive demo by its authors Jorge Jimenez and Diego Gutierrez in the video below. Video: Separable Subsurface Scattering (Real Time) by Jorge Jimenez FMOD Sound System A set of audio tools by Firelight Technologies, used in many games like Tomb Raider, Starcraft II, Diablo III, Deus Ex: Human Revolution and more. |
Simplygon A middleware for automatic 3D optimization, that automatically created simplified LOD models for distant visualization. Shader X5 and Shader X6 Advanced rendering techniques manuals by Wolfgang Engel. Nulstein Engine by Intel to add multi-threading to games, performing tasks in paralel. Loki Library A C++ library of designs, containing flexible implementations of common design patterns. LUA A very widespread scripting language used in almost every game in the industry. Mersenne twister The most widely used pseudorandom number generator in the industry by by Makoto Matsumoto and Takuji Nishimura. SHA-2 A set of of cryptographic hash functions by the NSA, used for security purposes. Bloodborne is definitely impressive graphics-wise, and part of that beauty is due to some of the technologies mentioned above. |