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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


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Offensive Stats

Offensive Stats


Bloodborne Wiki » Game Mechanics » Offensive Stats

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page revision: 21, last edited: 28 May 2022

  • Basic Information


Basic Information

Icon Stat Effect
Normal Attack
Physical ATK Physical ATK Physical is a bit special in that it has two special subtypes: blunt and thrust. Each physical attack is either normal physical, blunt, or thrust. The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt. Blood Gems with "Physical ATK UP" increase physical attack, however, also increase blunt and thrust damage. On the other hand, a gem that increases thrust won't raise normal physical or blunt damage.
Blunt Blunt The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt. Blood Gems with "Blunt ATK UP" raises the power of blunt attacks only.
Thrust Thrust The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt. Blood Gems with "Thrust ATK UP" raises the power of thrust attacks only.
Blood ATK Blood ATK Blood type ATK, mainly dealt by firearms. The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt.
Arcane ATK Arcane ATK Arcane type ATK. The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt.
Fire ATK Fire ATK Fire type ATK. The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt.
Bolt ATK Bolt ATK Bolt type ATK. The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt.
QS Bullet Use QS Bullet Use Number of Quicksilver Bullets consumed with use.
Durability Durability Durability of weapon. Depleted with use, ATK reduced when heavily worn.
Special Attack
Slow Poison ATK Slow Poison ATK Strength of slow poison added to ATK.
Rapid Poison ATK Rapid Poison ATK Strength of rapid poison added to ATK.
VS Kin VS Kin Percent of normal damage against kin. There are two types of "racial bonus" in Bloodborne - one versus beasts, and one versus kin. You can view your weapon's damage bonus (or penalty) by looking at your weapon info screen. This is tied directly to the Blood Gem system; specifically Beasthunter and Kinhunter gems.
VS Beasts VS Beasts Percent of normal damage against beasts. There are two types of "racial bonus" in Bloodborne - one versus beasts, and one versus kin. You can view your weapon's damage bonus (or penalty) by looking at your weapon info screen. This is tied directly to the Blood Gem system; specifically Beasthunter and Kinhunter gems.
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