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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Offensive Stats

Offensive Stats


Bloodborne Wiki » Game Mechanics » Offensive Stats

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page revision: 21, last edited: 28 May 2022

  • Basic Information


Basic Information

Icon Stat Effect
Normal Attack
Physical ATK
Physical ATK
Physical is a bit special in that it has two special subtypes: blunt and thrust. Each physical attack is either normal physical, blunt, or thrust. The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt. Blood Gems with "Physical ATK UP" increase physical attack, however, also increase blunt and thrust damage. On the other hand, a gem that increases thrust won't raise normal physical or blunt damage.
Blunt
Blunt
The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt. Blood Gems with "Blunt ATK UP" raises the power of blunt attacks only.
Thrust
Thrust
The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt. Blood Gems with "Thrust ATK UP" raises the power of thrust attacks only.
Blood ATK
Blood ATK
Blood type ATK, mainly dealt by firearms. The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt.
Arcane ATK
Arcane ATK
Arcane type ATK. The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt.
Fire ATK
Fire ATK
Fire type ATK. The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt.
Bolt ATK
Bolt ATK
Bolt type ATK. The enemy will use the appropriate defense type depending on your attack. In other words, the enemy really has seven defense types: physical, blunt, thrust, blood, arcane, fire, and bolt.
QS Bullet Use
QS Bullet Use
Number of Quicksilver Bullets consumed with use.
Durability
Durability
Durability of weapon. Depleted with use, ATK reduced when heavily worn.
Special Attack
Slow Poison ATK
Slow Poison ATK
Strength of slow poison added to ATK.
Rapid Poison ATK
Rapid Poison ATK
Strength of rapid poison added to ATK.
VS Kin
VS Kin
Percent of normal damage against kin. There are two types of "racial bonus" in Bloodborne - one versus beasts, and one versus kin. You can view your weapon's damage bonus (or penalty) by looking at your weapon info screen. This is tied directly to the Blood Gem system; specifically Beasthunter and Kinhunter gems.
VS Beasts
VS Beasts
Percent of normal damage against beasts. There are two types of "racial bonus" in Bloodborne - one versus beasts, and one versus kin. You can view your weapon's damage bonus (or penalty) by looking at your weapon info screen. This is tied directly to the Blood Gem system; specifically Beasthunter and Kinhunter gems.
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