Current Game Version ● 1.09 Patch Live ● Dec 21, 2015 Last Server Maintenance ● March 09, 2023 Next Server Maintenance ● No scheduled Server Status ● ONLINE ✓
Index Contact Chat Notes Contributors FAQs Links & Tools
Bloodborne Wikis
Return to Yharnam 2023: Community event taking place from March 24th to April 7th (poster). | Newest Article: March 12, 2023 | Challenge Runs
    General Information
  • Home / Sitemap
  • Expansion
  • Reviews & Sales
  • Game Patches
  • Game Mechanics
  • Controls

    Your Character
  • Character Classes
  • Character Stats
  • Character Builds
  • Covenants
  • Sliders


    Equipment
  • Weapons
  • Firearms
  • Shields & Torches
  • Armor
  • Items
  • Gems & Materials

    The World
  • Bosses
  • Enemies
  • Merchants
  • NPCs
  • Locations
  • Chalice Dungeons

    Other Information
  • World & Progression
  • Farming
  • Trophies
  • Credits
  • Art of Bloodborne
  • Unused Content


©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]


Discord groups for Bloodborne communities...

Defensive Stats

Defensive Stats


Bloodborne Wiki » Game Mechanics » Defensive Stats

Source ❘ Edit ❘ Sitemap ❘ License
page revision: 20, last edited: 04 April 2018

Basic Information

Icon Stat Effect
Basic Stats
HP

HP

The power, or will, to survive. When your HP reaches 0, you die, so having a large maximum pool of HP is valuable by itself, but Bloodborne has specific systems that make having high HP even more important than you might guess. This stat is determined by your Vitality and can be further increased by Clockwise Metamorphosis Caryll runes.
Stamina

Stamina

Stamina is necessary to perform various action. Depletes as actions are taken, but refills automatically. Attacking, rolling, dashing, backstepping, and quickstepping all consume stamina; if you don't have enough, you won't be able to perform those actions. Being unable to roll or quickstep is a huge problem, as those are your primary means of defense. This stat is determined by your Endurance and can be further increased by Anti-Clockwise Metamorphosis Caryll runes.
Discovery

Discovery

Governs chances of enemies dropping items when defeated. This helps find more items after defeating enemies. It's not strictly required, but it does help with finding supplies while running Chalice Dungeons. Other option how to increase Discovery, without leveling up Arcane, is to equip an Eye Caryll Rune.
Defensive Stats
Physical DEF

Physical DEF

Ability to defend against attacks made with bare flesh or against foes with corporeal existence. As you level up, your physical defense will also increase. This is tied to your Level. It doesn't matter which stat you increase; your physical defense will also go up. No matter which stats you choose to focus on, your character will become stronger and more resistant to enemy physical attacks. In other words, leveling up makes the game easier.
Slow Poison RES

Slow Poison RES

Resistance to slow poisoning. The higher this attribute, the more resistant you are. Status Ailments are often more deadly than normal attacks. It is always better to avoid such affliction, as curing ailments in the middle of a battle can be tricky. Still, you will inevitably need to deal with status ailments at some point. When you are exposed to a status ailment, its associated bar will begin to fill up; when it is completely full, the status will be inflicted. You can cure it before the bar fills to prevent the ailment. This stat is determined by level of your Endurance and equipped Attire.
Rapid Poison RES

Rapid Poison RES

Resistance to rapid poisoning. The higher this attribute, the more resistant you are. Rapid Poisoning and Frenzy must be cured before the HP Loss occurs, as the damage is instantaneous. This means that fighting foes that inflict either of these requires you to be very careful. This stat is determined by level of your Endurance and equipped Attire.
Frenzy RES

Frenzy RES

Resistance to the lure of frenzy. The higher this attribute, the more resistant you are. Rapid Poisoning and Frenzy must be cured before the HP Loss occurs, as the damage is instantaneous. This means that fighting foes that inflict either of these requires you to be very careful. This stat is determined by your equipped Attire.
Beasthood

Beasthood

The higher this attribute, the closer you are to beasthood when temporary transformed. Your Beasthood stat determines the maximum strength of your Beast Transformation using Beast Blood Pellets or Beast's Embrace Caryll Rune and the Beast Claw's transformed mode. You won't literally transform into a beast, but raising the Beast Gauge will give you a serious increase in attack power, at the cost of a similarly serious decrease in defense. The higher your Beasthood is, the higher your maximum potential damage will be when using Beast Transformation. Beasthood can't be gained like normal stats. Instead, it is conferred by attire. Having high Insight also reduces your Beasthood, so make sure to spend all of your Insight if you want to maximize Beasthood.
Newer Post Older Post Home