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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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TGS 2014 Build & Retail Comparison

TGS 2014 Build & Retail Comparison


Bloodborne Wiki » Unused Content » Data Mining » TGS 2014 Build » TGS 2014 Build & Retail Comparison

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page revision: 06, last edited: 10 May 2018

  • Basic Information
  • Rally Effect
  • The Door Behind The Cleric Beast
  • side by side photo documentation
  • Central Yharnam
  • Great Bridge
  • Iosefka's Clinic
  • Dry Docks / Aqueduct
  • Back to the Dry Docks
  • Back to Central Yharnam
  • Miscellaneous
  • Old Yharnam
  • Yharnam Skyline Day Lighting


Basic Information

  • This build isn't identical to the public alpha, it's the TGS version with some changes that Lance made so that more content is accessible.
  • The Alpha is set at night, but the time of day can be changed in the debug menu, and there is an option for the early evening lighting the game usually starts with.
  • The prompt "Scavenge Belongings" is used instead of "Search Body".
  • The HP bar graphic is slightly different.
  • There was no orchestral score yet, so all the music is synthesised.
  • There is a lot more blood splashed around during combat.
  • The "rally" graphical effect is more grey/blue than red/orange.
  • All corpses are a different model, and look like a mummy / something from the Chalice Dungeons.
  • There are no NPCs at windows, with the exception of the "Wall" NPC, who was not supposed to be accessible.

Rally Effect

TGS / Alpha build rally effectRetail build rally effect

The Door Behind The Cleric Beast

  • [May 09, 2018] Bloodborne Cut Content :: The Door Behind The Cleric Beast :: Unused Shortcut video by Lance McDonald
  • In the release version of Bloodborne, clipping through the door behind the Cleric Beast reveals an unfinished passage. This passage lines up with the underground pathway in Cathedral Ward which leads to the chest with Tempering Blood Gemstone (1). The door is not technically a "door", but a wall with a door texture applied to it, meaning it can never be opened or interacted with under any circumstances.
  • This passage is internally called "Former Shortcut Room". Clipping through the door from this side reveals that the player character is on the Great Bridge, but with none of the models or textures loaded.
  • If the player quits the game while in this passage and then reloads, the game will display the "Cathedral Ward" subtitle as they leave the passage. This is a relic from when the area was a connecting shortcut.
  • Going out of bounds in Cathedral Ward and running to the Great Bridge reveals that the chest containing Tempering Blood Gemstone (1) can be seen from the Cleric Beast's arena.
  • In the TGS 2014 build of the game the door and passage function differently. The passage has no treasure chest at the end of it, and the door is a functioning door which can be opened, leading to the Cleric Beast's arena. However, the developers have placed an invisible barrier in the doorway, so it cannot be crossed without removing clipping.

[side by side photo documentation by Jerks Sans Frontieres]

Central Yharnam

  • [00:02:30] You start in front of Iosefka's Clinic. The gate to the clinic is closed.
  • [00:02:55] The corpse on the bridge near the clinic has Molotov Cocktail x 3 instead of Blood Vials x 4.
  • [00:03:40] Hunter with torch is still in front of Gilbert's ladder. The sleeping hunters past him are not present.
  • [00:04:45] The ladder to Gilbert is already down. However, this was added purely for the sake of the alpha, and the lever that lowers it can be restored using debug.
  • [00:05:00] Corpse by the ladder has Pebble x 5 instead of Blood Vial x 2. Corpse is also a different model.
  • [00:05:10] The corpse with Molotov Cocktail x 6 is not present.
  • [00:05:30] The lamp you see as you ascend the ladder to Gilbert is not present.
  • [00:05:45] Warp chair instead of lantern. No window or lamp for Gilbert. Different mural above the door to Gilbert's house.
  • [00:06:35] Corpse near fence has QS Bullets x 4 instead of Pebble x 8.
  • [00:07:00] An additional pitchfork-weilding hunter is present by burning beast corpse.
  • [00:07:05] Corpse near burning beast has Blood Vial x 2 instead of Molotov Cocktail x 4.
  • [00:07:15] The hunter mobs are still in the main street of Central Yharnam.
  • [00:07:20] The gate is still opened with the lever.
  • [00:08:00] No Coldblood Dew (1) x 1 up the stairs past the crucified Scourge Beast.
  • [00:08:10] The corpse on the other side of the gate past the crucified Scourge Beast has Foul-Smelling Pill x 1 instead of Blood Stone Shard x 1.
  • [00:08:30] Corpse near fence has Blood Vial x 1 instead of Blood Vial x 2.
  • [00:09:00] Shortcut to aqueduct fenced off. This was to lock off alpha content; the shortcut was always intended to be there.
  • [00:09:25] There is an Amygdala on a spire casting a shadow across the plaza.
  • [00:10:30] Corpses by Hunter's Minion have Pebble x 3 instead of the Torch, and Molotov Cocktail x 1 instead of Molotov Cocktail x 4.
  • [00:11:00] Corpse after the crows has QS Bullets x 4 instead of Oil Urn x 2.
  • [00:11:20] Corpse at the dead end after the Hunter's Minion has Oil Urn x 2 instead of Coldblood Dew (1) x 1.
  • [00:11:45] Open area with the well has an extra Hunter who is sleeping by a tree. The dogs are not initially patrolling the area. The corpse on the bench has Oil Urn x 1 instead of Blood Vial x 6.

Great Bridge

  • [00:12:40] An Amygdala is visible from the Great Bridge (the same one that was watching over the plaza).
  • [00:12:50] Friendly Gascoigne is encountered at the dead end on the other side of the Great Bridge. He will fight the Scourge Beasts on the bridge for you. He can be hit, similar to when Eileen joins you to fight Henryk. The item behind his location is Foul Smelling Pill x 1 instead of Blood Stone Shard x 1.
  • [00:14:25] There is a Wandering Nightmare near the entrance to the aqueduct. Drops blood vials instead of Blood Stone Shards.
  • [00:15:15] The shortcut to the aqueduct is removed and fenced off. The boxes and corpse covering it are also removed. The corpse hanging over the ledge has QS Bullets x 4 instead of Pebble x 10.
  • [00:16:05] The broken steps that lead (one-way) from the Great Bridge have been fenced off. Again, this is to prevent aqueduct access.
  • [00:16:10] Archway leading to the Dark House has a different design.
  • [00:16:25] The Dark House is a lot darker inside, and the design of the bannisters are slightly different. The corpse on the top floor has Molotov Cocktail x 2 instead of Coldblood Dew (1) x 1.
  • [00:16:50] The door from the Dark House back around to Gilbert is already open.
  • [00:17:00] The wheelchair hunter in the Dark House is the only wheelchair hunter in the Alpha. The corpse in front of him has Pebble x 1 instead of Pungent Blood Cocktail x 2. There is no note mentioning the Healing Church sealing off Cathedral Ward.
  • [00:17:25] On the way to Gilbert's gate, the corpse that has Blood Stone Shard x 1 has been moved near the lamp post and has Blood Vial x 2.
  • [00:17:35] Gilbert's gate is opened using a lever instead of being pushed open. The gate also opens in a the opposite direction.
  • [00:17:50] The door inside the Dark House has a different design, which is sold wood without a window. It is still locked from the inside of the house.
  • [00:18:15] There is a corpse with Pebble x 1 on the Great Bridge, just before the Cleric Beast, which is not in the final game.
  • [00:19:20] The carriage in the Cleric Beast's arena obscures an item (Blood Vials x 4); you can get it at if the Cleric Beast breaks the carriage.
  • [00:19:55] There are Scourge Beasts loaded in to the Cleric Beast's arena, but are "switched off". They were probably meant to spawn in the area after the Cleric Beast was beaten.
  • [00:20:25] The door behind the Cleric Beast has a prompt to open it.
  • [00:21:10] The nightmare fog has Messengers in it in the Alpha.

Iosefka's Clinic (normally inaccessible)

  • [00:24:40] A Garden of Eyes and three Celestial Larvae are present in the area outside Iosefka's Clinic.
  • [00:25:00] There is a corpse by the clinic gate.
  • [00:25:30] 1st Floor Sickroom lantern not present. Brick texture is different. The clinic is much darker overall.
  • [00:25:45] Warp chair present in the room you wake up in. There are subtle changes to the shelves and tables.
  • [00:26:15] The wooden planks bridging the clinic to the rooftop are not present, but you can walk over there anyway. There are many gaps in the map. It is very clearly unfinished.
  • [00:26:25] Many buildings are missing. The view of Yharnam isn't as obscured. An item is visible in the distance. There is an unused path across the rooftops that leads to the clinic's second floor. The ladder down to the area with the Brainsucker isn't there.

Dry Docks / Aqueduct (normally inaccessible)

  • [00:31:50] Additional dog around the corner. There is no corpse with Coldblood Dew (3) x 1. There is a corpse near the cages with the "Blood-Hunter of Gremia" set.
  • [00:33:15] Dog not barking at Lonely Old Dear's door. Her door is different. There is a different mural and no sandbags with lantern. The aqueduct pathway doesn't have that large window. The wall texture is different and the stairs do not have a bannister.
  • [00:33:40] No Eileen. Skyline in the area you meet her is different. There is an inaccessible item on the rooftop (can't be seen but there is a visible glow).
  • [00:35:40] Door to the Dry Docks has a different design.
  • [00:35:45] Design of the Dry Docks has changed slightly, with different textures and new positions for objects.
  • [00:35:55] The corpse on the other side of the room with an item is obscured by a wall.
  • [00:36:00] Different texture on the door from the Dry Docks to the Aqueduct.
  • [00:36:10] The small bridge has crows at the end of it instead of a sniper.
  • [00:36:20] Position of barrels, coffins etc. above the aqueduct have changed.
  • [00:37:20] Yharnam Spy Set is found on the corpse on the rafters, instead of Blood Stone Shard x 1.
  • [00:37:40] Far fewer drowned corpse zombies, and there is no item.
  • [00:37:45] Aqueduct has fewer enemies and the water looks very different.
  • [00:37:55] There is a wrecked fire ball thing at the bottom of the bridge already. Lighting makes the pig much easier to see. The messenger gargoyle holding the lantern is not present.
  • [00:38:25] Bottom of the bridge isn't finished, so you can see through it.
  • [00:38:35] Bridge to Gascoigne is very obviously unfinished, with no statues.
  • [00:38:50] There is a corpse with Blood Vial x 2 near the elevator to Gascoigne.
  • [00:38:55] Additional detail added to the roof of one of the buildings.
  • [00:39:00] Elevator to Gascoigne works but has no sound.
  • [00:39:40] There is a sleeping Hunter's Minion on the way to the dog cages.
  • [00:39:50] The "wall" NPC is present.
  • [00:40:30] The hunter with the torch & shield who tells the Hunter's Minion to roll the fireball is not present.
  • [00:40:55] Gascoigne spawns to the player's left rather than right, and his attacks can destroy the tombstones even before he transforms.
  • [00:42:55] Gascoigne's dialogue is different in combat.
  • [00:44:45] Gascoigne drops an item called "Key of the Great Bridge", not the Oedon Tomb Key. This was used to open the gate that the Hunter Chief Emblem opens, not the gate behind the Cleric Beast.
  • [00:45:15] Oedon Gate is opened using a lever.
  • [00:45:25] No coffins on the way from Gascoigne's arena to Oedon Chapel.
  • [00:45:30] Completley different path to Oedon Chapel. It's a stone pathway leading to a spiral staircase, which has two exits at the top. The staircase is much longer than the one in the finished game.

Back to the Dry Docks

  • [00:49:10] The corner of the Dry Docks has a corpse with Blood Vial x 3 on it, and the barrels are different.
  • [00:50:50] Some of the alcoves in the Dry Docks have walls. The corpse on the other side of the room with Coldblood Dew (1) x 1 is propped up against a some shelves, and gives Molotov Cocktail x 3.
  • [00:51:45] Aditional corpse on the Dry Dock rafters, has QS Bullets x 4.
  • [00:52:10] Corpse with the Saw Spear instead has Blood Vial x 2. The other hanging corpse's item just disappears.
  • [00:52:25] Corpse has Oil Urn x 2 instead of Madman's Knowledge x 1.

Back to Central Yharnam

  • [00:56:45] Unused Bell Maiden in Central Yharnam, near the shortcut to the aqueduct. Has an unused purple AOE attack. She drops Blood Vials on death instead of QS Bullets.
  • [00:59:30] Slightly different architecture on platform.
  • [00:59:35] There are two corpses on the platform, one with Oil Urn x 2 and one with Molotov Cocktail x 2. In the finished game there is one corpse with Blood Stone Shard x 1.

Miscellaneous

  • [01:01:00] There is a "day" version of Central Yharnam's lighting.
  • [01:08:10] There are new towers added to the model of Old Yharnam you can see from the bridge leading to Gascoigne. Old Yharnam is entirely modelled.

Old Yharnam (low poly)

Yharnam Skyline Day Lighting

  • [01:20:15] Astral clock's low poly distance model has numbers for the days in a month (1 - 31). These are also visible in the Upper Cathedral Ward version if you look very closely.
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