Movement & iFramesBloodborne Wiki » Game Mechanics » Movement & iFrames |
Source ❘ Edit ❘ Sitemap ❘ License page revision: 190, last edited: 24 Aug 2023 |
Basic Information |
|---|
|
|
Datamined Roll & Dash Frame Data |
|---|
|
| Movement | iFrames | Roll Cancel | Hyper Armor | Notes |
|---|---|---|---|---|
Standard |
|
|||
| Forward Dash | 11 iframes | 18 frames roll cancel | ||
| Other Dash | 11 iframes | 20 frames roll cancel | ||
| Roll | 11 iframes | 24 frames roll cancel | ||
Old Hunter Bone |
||||
| Forward Dash | 8 iframes | 16 frames roll cancel | ||
| Side & Back Dash | 8 iframes | 18 frames roll cancel | ||
| Roll | 8 iframes | 18 frames roll cancel | ||
Beast's Embrace |
||||
| Forward & Back Dash | 11 iframes | 22 frames roll cancel | ||
| Side & Diagonal Dash | 11 iframes | 24 frames roll cancel | ||
| Roll | 11 iframes | 24 frames roll cancel | ||
Milkweed |
||||
| Forward Dash | 11 iframes | 21 frames roll cancel | 11-24 frames hyper armor | |
| Other Dash | 11 iframes | 23 frames roll cancel | 11-24 frames hyper armor | |
| Roll | 11 iframes | 29 frames roll cancel | 11-29 frames hyper armor | |
| Backstep | 0 iframes | 19 frames roll cancel | 0-18 frames hyper armor | |
Movement In-Game Frame Data [spreadsheet, archive] |
|---|
|
|
|
|
| Roll | Quickstep forward | Quickstep side | Quickstep back | Backstep | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Frame count | iFrame | Damage | iFrame | Damage | iFrame | Damage | iFrame | Damage | iFrame | Damage | |
Summary
Key
|
1 | yes | - | yes | - | yes | - | yes | - | no | 1.00x |
| 2 | yes | - | yes | - | yes | - | yes | - | no | 1.00x | |
| 3 | yes | - | yes | - | yes | - | yes | - | no | 1.00x | |
| 4 | yes | (1.41x) | yes | - | yes | - | yes | - | no | 1.41x | |
| 5 | yes | (1.41x) | yes | - | yes | - | yes | (1.41x) | no | 1.41x | |
| 6 | yes | (1.41x) | yes | - | yes | (1.41x) | yes | (1.41x) | no | 1.41x | |
| 7 | yes | (1.41x) | yes | (1.41x) | yes | (1.41x) | yes | (1.41x) | no | 1.41x | |
| 8 | yes | (1.41x) | yes | (1.41x) | yes | (1.41x) | yes | (1.41x) | no | 1.41x | |
| 9 | yes | (1.41x) | yes | (1.41x) | yes | (1.41x) | yes | (1.41x) | no | 1.41x | |
| 10 | yes | (1.41x) | yes | (1.41x) | yes | (1.41x) | yes | (1.41x) | no | 1.41x | |
| 11 | yes | (1.41x) | yes | (1.41x) | yes | (1.41x) | yes | (1.41x) | no | 1.41x | |
| 12 | no | 1.41x | no | 1.41x | no | 1.41x | no | 1.41x | no | 1.41x | |
| 13 | no | 1.41x | no | 1.41x | no | 1.41x | no | 1.41x | no | 1.00x | |
| 14 | no | 1.41x | no | 1.41x | no | 1.41x | no | 1.41x | no | 1.00x | |
| 15 | no | 1.41x | no | 1.41x | no | 1.41x | no | 1.41x | no | 1.00x | |
| 16 | no | 1.41x | no | 1.41x | no | 1.41x | no | 1.41x | no | 1.00x | |
| 17 | no | 1.41x | no | 1.41x | no | 1.41x | no | 1.00x | no | 1.00x | |
| 18 | no | 1.41x | no | 1.41x | no | 1.41x | no | 1.00x | no | 1.00x | |
| 19 | no | 1.41x | no | 1.00x | no | 1.00x | no | 1.00x | |||
| 20 | no | 1.00x | no | 1.00x | no | 1.00x | |||||
| 21 | no | 1.00x | |||||||||
| 22 | no | 1.00x | |||||||||
| 23 | no | 1.00x | |||||||||
| 24 | no | 1.00x | |||||||||
| 24 frames long when spamming | 18 frames long when spamming | 20 frames long when spamming | 20 frames long when spamming | 19 frames long when spamming | |||||||
| 11 iFrames | 11 iFrames | 11 iFrames | 11 iFrames | 0 iFrames | |||||||
| 8 instability frames after iFrames | 7 instability frames after iFrames | 7 instability frames after iFrames | 5 instability frames after iFrames | 9 instability frames | |||||||
| 5 stable lag frames when spamming | 0 stable lag frames when spamming | 2 stable lag frames when spamming | 4 stable lag frames when spamming | 7 stable lag frames when spamming | |||||||

