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©Future Press Bloodborne Collectors Edition Guide

Bloodborne & The Old Hunters Collector’s Edition Guides

Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [More]
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Ashen Hunter Set

Ashen Hunter Set


Bloodborne Wiki » Armor » Armor Sets » Ashen Hunter Set

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page revision: 16, last edited: 12 Aug 2020

Gallery Page
  • Basic Information
  • In-Game Descriptions & Appearance
  • Notes
  • Damage Reduction Calculation
  • Key


Related Wiki Pages (In Alphabetical Order)
Armor
Armor Sets
Ashen Hunter Garb
Ashen Hunter Gloves
Ashen Hunter Trousers
Grey Wolf Cap
Hands
Head
Challenge Runs
Charred Hunter Set
Chest
Index
In-game Art - Attire
In-game Art - Attire [datamined]
Insight Bath Messengers
Legs
Merchants

Basic Information

Image Name Buy Sell Physical VS blunt VS Thrust Blood Arcane Fire Bolt Slow Poison RES Rapid Poison RES Frenzy RES Beasthood
Grey Wolf Cap Grey Wolf Cap 1 Insight 700 50 40 40 50 20 50 30 9 12 19 37
Ashen Hunter Garb Ashen Hunter Garb 3 Insight 2100 100 110 80 110 70 50 70 25 45 60 70
Ashen Hunter Gloves Ashen Hunter Gloves 1 Insight 700 40 60 50 40 50 40 50 13 24 28 32
Ashen Hunter Trousers Ashen Hunter Trousers 1 Insight 700 60 50 50 60 50 50 50 15 26 30 37
Armor Set Trade Physical Defense Elemental Defense Resistance Beasthood
Total 6 Insight 4200 250 260 220 260 190 190 200 62 107 137 176
Availability Sold by Insight Bath Messengers. Available for purchase after killing Retired Hunter Djura

Ashen Hunter Set

Attire

In-Game Descriptions & Appearance

Grey Wolf Cap

    Attire of the retired hunter Djura. This worn cap was the
    lone-wolf's trademark.

    Djura is known through his contact with the Powder Kegs,
    the heretics of the workshop. He is said to have been both
    uncommonly kind and dreadfully foolish.

    Djura felt defeated by the state of Old Yharnam, and
    renounced his hunter's vows.

Ashen Hunter Garb

    Attire of the retired hunter Djura.

    Painted with ash in a ceremony to ward off blood.

    Djura is known through his contact with the Powder Kegs,
    the heretics of the workshop. He is said to have been both
    uncommonly kind and dreadfully foolish.

    Djura felt defeated by the state of Old Yharnam, and
    renounced his hunter's vows.

Ashen Hunter Gloves

    Attire of the retired hunter Djura.

    Painted with ash in a ceremony to ward off blood.

    Djura is known through his contact with the Powder Kegs,
    the heretics of the workshop. He is said to have been both
    uncommonly kind and dreadfully foolish.

    Djura felt defeated by the state of Old Yharnam, and
    renounced his hunter's vows.

Ashen Hunter Trousers

    Attire of the retired hunter Djura.

    Painted with ash in a ceremony to ward off blood.

    Djura is known through his contact with the Powder Kegs,
    the heretics of the workshop. He is said to have been both
    uncommonly kind and dreadfully foolish.

    Djura felt defeated by the state of Old Yharnam, and
    renounced his hunter's vows.

Appearance

Ashen Hunter Set

In-Game Art

Grey Wolf Cap Ashen Hunter Garb
Ashen Hunter Gloves Ashen Hunter Trousers

Notes

  • Ashen Hunter Garb has the highest Frenzy resistance and Beasthood of all chest pieces.
  • Ashen Hunter Gloves have one of the highest Blunt defense and the highest Frenzy resistance of all Hand pieces.
  • Ashen Hunter Trousers have one of the highest Frenzy resistance of all Leg pieces.
  • Check the Highest Defense Armor Sets here
  • Interesting fact, exploring savefile (via hex editor) revealed that the Grey Wolf Cap is actually part of the Charred Hunter Set and not Ashen Hunter Set.

Damage Reduction Calculation

DMG Reduction Grey Wolf Cap Ashen Hunter Garb Ashen Hunter Gloves Ashen Hunter Trousers Formula: Clothing Defense is a percentage reduction after Physical DEF is applied. "Every 10 points of defense is 1% damage reduction." Each type is specific and separate in this category. Separate items of clothing stack multiplicatively, rather than additively Results
Physical Physical 0.95 0.90 0.96 0.94 1000 * ( 1 - ( 0.95 * 0.90 * 0.96 * 0.94 ) ) 228.44
VS blunt Blunt 0.96 0.89 0.94 0.95 1000 * ( 1 - ( 0.96 * 0.89 * 0.94 * 0.95 ) ) 237.02
VS Thrust Thrust 0.96 0.92 0.95 0.95 1000 * ( 1 - ( 0.96 * 0.92 * 0.95 * 0.95 ) ) 202.91
Blood Blood 0.95 0.89 0.96 0.94 1000 * ( 1 - ( 0.95 * 0.89 * 0.96 * 0.94 ) ) 237.02
Arcane Arcane 0.98 0.93 0.95 0.95 1000 * ( 1 - ( 0.98 * 0.93 * 0.95 * 0.95 ) ) 177.46
Fire Fire 0.95 0.95 0.96 0.95 1000 * ( 1 - ( 0.95 * 0.95 * 0.96 * 0.95 ) ) 176.92
Bolt Bolt 0.97 0.93 0.95 0.95 1000 * ( 1 - ( 0.97 * 0.93 * 0.95 * 0.95 ) ) 185.85

Key

Physical Defense

Elemental Defense

Resistance

Beasthood

The physical stats for the Armor are
W / X / Y / Z:
  • W is Physical defense, has two special subtypes: blunt and thrust. Each physical attack is either normal physical, blunt, or thrust.
  • X is Blunt defense
  • Y is Thrust defense
  • Z is Blood defense: The Blood attribute dictates how resilient the Armor is to Blood Damage
The elemental stats for the Armor are
X / Y / Z:
  • X is Arcane defense: The Arcane attribute dictates how resilient the Armor is to Arcane Damage
  • Y is Fire defense: The Fire attribute dictates how resilient the Armor is to Fire Damage
  • Z is Bolt defense: The Bold attribute dictates how resilient the Armor is to Bolt Damage
The resistance stats for the Armor are
X / Y / Z:
  • X is Slow Poison resistance to slow poisoning. The higher this attribute, the more resistant you are.
  • Y is Rapid Poison resistance to rapid poisoning. The higher this attribute, the more resistant you are.
  • Z is Frenzy resistance to the lure of frenzy. The higher this attribute, the more resistant you are.
The higher this attribute, the closer you are to beasthood when temporary transformed. Grants a serious increase in ATK power, at the cost of a similarly serious decrease in defense. Points in beasthood thresholds:
  • 1-24: Phys ATK UP x1,2/DEF DOWN x0,8
  • 25-49: Phys ATK UP x1,3/DEF DOWN x0,7
  • 50-99: Phys ATK UP x1,4/DEF DOWN x0,6
  • 100-199: Phys ATK UP x1,5/DEF DOWN x0,5
  • 200-299: Phys ATK UP x1,6/DEF DOWN x0,4
  • 300+: Phys ATK UP x1,7/DEF DOWN x0,2
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